The Settlers 7: Paths to a Kingdom

The Settlers 7: Paths to a Kingdom

European cover art
Developer(s) Blue Byte Software
Publisher(s) Ubisoft
Designer(s) Bruce Shelley (Consultant)
Composer(s) Kariina Gretere
Series The Settlers
Engine Trinigy's Vision Engine
Platform(s) Microsoft Windows, Mac OS X
Release date(s)
  • NA March 23, 2010
  • EU March 26, 2010
Genre(s) Real-time strategy, city-building game
Mode(s) Single-player, Multiplayer
Rating(s)
Media/distribution DVD, digital download
System requirements
PC
  • Windows XP (SP3) / Vista (SP2) / 7
  • 3 GHz Intel Pentium 4 / AMD Athlon XP 3000+ (Intel Core 2 Duo or AMD Athlon 64 X2 or higher recommended)
  • 2 GB RAM (4 GB recommended)
  • 256 MB DirectX 9.0c–compliant card with Shader Model 3.0 or higher (512 MB recommended)
  • DirectX 9.0c–compliant sound card
  • 8x DVD-ROM drive
  • 8 GB hard drive space
  • Broadband Internet connection with 128 kbps upstream or faster
Mac
  • Mac OS X 10.6.3 Snow Leopard or higher
  • Intel Core Duo (Intel Core 2 Duo or higher recommended)
  • 2 GB RAM (4 GB recommended)
  • 256 MB video card (512 MB recommended) (see supported list*)
  • 8x DVD-ROM drive
  • 8 GB Hard Drive Space
  • Broadband Internet connection with 128 kbps upstream or faster

The Settlers 7: Paths to a Kingdom is a real time strategy and city-building video game developed by Blue Byte Software and published by Ubisoft. It was released on March 23, 2010 for Microsoft Windows and Mac OS X.[1] It is the seventh game in The Settlers series.

Contents

Gameplay

Paths to a Kingdom features gameplay similar to that of past 3D games of The Settlers series. The player may choose between playing a Campaign game, a Skirmish Game, a ranked game and a multiplayer game. The game gives the player an opportunity to choose between three unique paths of development for victory: Military, Science, and Trade. In the traditional Military development path, the player builds the kingdom's army in order to conquer and destroy enemies. Player can also conquer enemy territories without making an army, with the use of priests. In the Science development path, the player must focus on researching technological upgrades. Finally in the Trade development path, the player builds their economy and attempts to occupy the best trade routes on the map. Each path of development contains unique units and possibilities. In all development paths, the player wins by collecting Victory points throughout the course of the game.

The AI enemies have been greatly improved over those included in previous games, with more than twelve different AI profiles with unique behaviours.[1] The game also includes an extensive new online multiplayer mode which allows players to both compete and co-operate with one another as well as gain tutelage in the form of a mentor request. Players can also generate and share content.

Campaign Mode: The player begins with a simple village and expands it sector by sector to create a kingdom. During this process, the player must fine-tune their production chains and transport systems.[1] The Campaign mode is also the tutorial. It starts with very basic instruction and upon the completion of each section, it unlocks additional functionality of available tools and methods.

Soundtrack

The title themes 'Hero Within' and 'Ever After' were produced, composed and performed by British/Latvian singer/songwriter Kariina Gretere, who is also known for her acclaimed music for the PC game ZanZarah: The Hidden Portal. The remainder of the music was produced by German company Dynamedion in style with the main theme.

DRM Restrictions

The game is one of the first to introduce a new form of Digital Rights Management for Ubisoft games known as the Online Services Platform. The service requires players to authenticate the game at launch and remain online while playing; if the network connection is lost, then the game will automatically pause. Shortly after release, reports of players experiencing issues connecting to Ubisoft's servers arose,[2] particularly in Australia, which rendered the game unplayable.[3] Reports of the problem seemed to spread worldwide, with a vast number of international players still unable to connect two weeks later.[4]

The protection was quickly defeated by the cracking scene, meaning the DRM restrictions and the need to connect to the Internet only affects legitimate purchasers of the game. Cracked copies have no such requirement. [5] The crackers were able to replicate the logic of Ubisoft servers and mirror it on the player's computer. However, more recent patches released have been able to negate the crack, meaning that the DRM problem persist.

Settlers 7 remains to be the only Ubisoft PC game to still have the DRM system in place, with all other DRM -implemented titles such as Assassin's Creed 2, From Dust and Splinter Cell: Conviction all have had their DRM protection officially removed via recent patches.

Reception

 The Settlers 7
Aggregate scores
Aggregator Score
GameRankings 78.19%[6]
Metacritic 79/100[7]
Review scores
Publication Score
Eurogamer 8/10[8]
GameSpot 7.5/10[9]
GamesRadar 7/10[10]
IGN 6/10[11]

Reception has been generally positive, with some reservations, particularly revolving around the difficulty of the game. IGN described an "Everest-like learning curve", rating it 6.0. Gamespot gave the game a rating of 7.5, praising its graphics and complex gameplay, and Eurogamer gave it 8.0, describing the gameplay as "fun and hugely tense".

User reviews have been somewhat more critical with 78% of reviewers on Amazon.com giving it 1 star the lowest mark possible;[12] most users indicate the DRM as the reason for the low score.

See also

References

  1. ^ a b c "Ubisoft Maps Out The Settlers 7: Paths to a Kingdom". September 22, 2009. http://www.develop-online.net/press-releases/51276/The-Settlers-7-Paths-to-a-Kingdom. Retrieved 23 September 2009. 
  2. ^ http://games.slashdot.org/story/10/04/18/1452221/Ubisoft-DRM-Problems-Remain-Unsolved
  3. ^ "Australian gamers unable to play Settlers 7 due to DRM woes". http://games.on.net/article/8521/Australian_gamers_unable_to_play_Settlers_7_due_to_DRM_woes. 
  4. ^ "Server not available - unable to play at all (UBI forum)". http://forums.ubi.com/eve/forums/a/tpc/f/6061083365/m/9121044648. 
  5. ^ "Razor 1911 Proudly Presents Settlers 7 NFO". http://nfomation.net/info/1272339111.rzr-set7.nfo. 
  6. ^ "The Settlers 7: Paths to a Kingdom for PC - GameRankings". GameRankings. http://www.gamerankings.com/pc/974363-the-settlers-7-paths-to-a-kingdom/index.html. Retrieved 2010-11-02. 
  7. ^ "Settlers 7: Paths to a Kingdom, The (pc) reviews at Metacritic.com". Metacritic. http://www.metacritic.com/game/pc/the-settlers-7-paths-to-a-kingdom. Retrieved 2010-11-02. 
  8. ^ http://www.eurogamer.net/articles/the-settlers-7-paths-to-a-kingdom-review
  9. ^ VanOrd, Kevin (2010-04-06). "The Settlers 7: Paths to a Kingdom Review for PC". GameSpot. http://www.gamespot.com/pc/strategy/thesettlers7pathstoakingdom/review.html. Retrieved 2010-05-22. 
  10. ^ http://www.gamesradar.com/pc/the-settlers-7-paths-to-a-kingdom/review/the-settlers-7-paths-to-a-kingdom-review/a-20100323173137366003/g-20090923152949788084
  11. ^ Johnson, Neilie (2010-04-06). "The Settlers 7: Paths to a Kingdom Review - PC Review at IGN". IGN. http://pc.ign.com/articles/108/1082181p1.html. Retrieved 2010-05-22. 
  12. ^ "Settlers 7: Paths to a Kingdom on amazon.com". http://www.amazon.com/Settlers-7-Paths-Kingdom-Pc/dp/B00347BRU8. Retrieved 2011-06-03. 

External links